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VanceTris

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Devlog

  • I'm probably done for now
    November 03, 2017 by UnbornApple
    I have basic scoring in place. There's a timer, and I was going to add a level system and try to get scoring to work for T-spins, but I think I might be done with VanceTris for now. This was mainly ju... Continue reading
  • Now it doesn't crash when you lose!
    September 25, 2017 by UnbornApple
    I was probably long over due for handling a game loss scenario. Right now the game just resets, but eventually will have a proper game over screen. At least it doesn't crash like it was before! The gh... Continue reading
  • Return of the Mac
    August 31, 2017 by UnbornApple
    Hey look there's a Mac version! But I have no idea if it works since I don't have a Mac. It's very close to being fully functioning, with proper line clears, ghost piece, and hard drops. To-dos includ... Continue reading
  • Some progress...
    August 25, 2017 by UnbornApple
    It's almost fully functioning! Just need to start deleting lines (currently just highlighting white). There are some adjustments I want to make for floor/wall kicking for I shaped pieces. Also need to... Continue reading
  • Hello itch.io
    July 29, 2017 by UnbornApple
    A few weeks ago I started learning Unity for fun. After reading some books and doing some tutorials I decided my first from-the-ground-up would be a puzzle game. It's extremely incomplete but I wanted... Continue reading
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